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Cartesian to Polar Converter - Coordinate System Calculator | Toolivaa

Cartesian to Polar Converter

Convert Cartesian to Polar

Convert Cartesian coordinates (x,y) to Polar coordinates (r,θ). Calculate radius, angle in degrees/radians, and visualize on coordinate plane.

r = √(x² + y²), θ = atan2(y, x)
Standard
Complex Form
Vector Form

Cartesian Coordinates

Origin
(0, 0)
Unit Circle
(1, 0)
Quadrant I
(5, 5)
Quadrant II
(-5, 5)

First Quadrant

x = 3, y = 4
r = 5, θ = 53.13°

Second Quadrant

x = -3, y = 4
r = 5, θ = 126.87°

Third Quadrant

x = -3, y = -4
r = 5, θ = -126.87°
Polar coordinates: r ≥ 0, θ typically in (-180°, 180°] or [0°, 360°)

Polar Coordinates Result

(5.00, 53.13°)

Coordinate Visualization

Point | Radius | Angle
3.00
X Coordinate
4.00
Y Coordinate
5.00
Radius (r)
53.13°
Angle (θ)

Cartesian Quadrant

II
I
III
IV

Point is in Quadrant I (x>0, y>0)

Conversion Formulas:

r = √(x² + y²)
θ = atan2(y, x)

atan2(y,x) gives correct quadrant for θ

Distance from Origin

5.00 units

Euclidean distance = √(x² + y²)

Also called magnitude or modulus

Step-by-Step Calculation:

1. Given: x = 3.00, y = 4.00
2. Calculate x²: 3.00² = 9.00
3. Calculate y²: 4.00² = 16.00
4. Sum: 9.00 + 16.00 = 25.00
5. Square root: √25.00 = 5.00
6. Radius: r = 5.00
7. Calculate angle: θ = atan2(4.00, 3.00)
8. atan2(4,3) = 0.9273 rad = 53.13°
9. Polar coordinates: (5.00, 53.13°)

Angle Conversions

Degrees: 53.13°
Radians: 0.927 rad
Gradians: 59.04 gon

Complex Number Form

3.00 + 4.00i

Polar form: 5.00 e^(i·0.927)

Euler's formula: r·e^(iθ) = r(cosθ + i·sinθ)

Standard Polar
(5.00, 53.13°)
Mathematical
5.00∠53.13°
Engineering
5.00∡53.13°

Equivalent Coordinates: (5, 413.13°), (5, -306.87°)

Slope: 1.333 (4/3)

Applications: Physics, engineering, computer graphics, navigation

Cartesian coordinates (3, 4) convert to polar coordinates (5, 53.13°). The point is 5 units from the origin at an angle of 53.13° from the positive x-axis, located in Quadrant I.

What are Cartesian and Polar Coordinates?

Cartesian coordinates (x, y) represent points in a plane using perpendicular x and y axes. Polar coordinates (r, θ) represent points using distance from origin (radius r) and angle from positive x-axis (θ). Cartesian is ideal for rectangular systems, while polar excels for circular and rotational systems.

Coordinate System Comparison

Cartesian System

(x, y)

Rectangular grid

Perpendicular axes

Polar System

(r, θ)

Circular grid

Radius and angle

Cylindrical

(r, θ, z)

3D extension

Adds height z

Spherical

(ρ, θ, φ)

3D radial

Two angles, radius

Conversion Formulas

1. Cartesian to Polar

r = √(x² + y²)
θ = atan2(y, x)

Where:

  • r = radius (distance from origin)
  • θ = angle in radians
  • x, y = Cartesian coordinates
  • atan2(y,x) = arctangent function with quadrant correction

2. Special Cases and Quadrants

Quadrant I (x>0, y>0): θ = arctan(y/x)
Quadrant II (x<0, y>0): θ = arctan(y/x) + π
Quadrant III (x<0, y<0): θ = arctan(y/x) + π
Quadrant IV (x>0, y<0): θ = arctan(y/x) + 2π

3. Polar to Cartesian (Inverse)

x = r·cos(θ)
y = r·sin(θ)

Where:

  • x, y = Cartesian coordinates
  • r = polar radius
  • θ = polar angle in radians
  • cos, sin = trigonometric functions

Common Coordinate Conversions

Cartesian (x, y)Polar (r, θ)QuadrantSpecial Property
(3, 4)(5, 53.13°)I3-4-5 right triangle
(-3, 4)(5, 126.87°)IIMirror of (3,4)
(-3, -4)(5, -126.87°)IIINegative both axes
(3, -4)(5, -53.13°)IVBelow x-axis

Special Points and Their Polar Forms

Point NameCartesianPolarSignificance
Origin(0, 0)(0, any θ)Zero radius, angle undefined
Unit Circle Points(cosθ, sinθ)(1, θ)Always r=1
Positive X-axis(r, 0)(r, 0°)Angle = 0°
Positive Y-axis(0, r)(r, 90°)Angle = 90°

Real-World Applications

Physics & Engineering

  • Circular motion: Describing rotational systems and orbital mechanics
  • Electromagnetism: Calculating electric fields around point charges
  • Fluid dynamics: Analyzing flow in circular pipes and channels
  • Signal processing: Representing signals in polar form (amplitude and phase)

Computer Graphics & Robotics

  • 2D graphics: Rotating objects around points
  • Robot navigation: Path planning in circular coordinates
  • Game development: Character movement in circular arenas
  • Computer vision: Radial distortion correction

Navigation & Geography

  • Radar systems: Tracking objects by range and bearing
  • GPS coordinates: Converting between map projections
  • Marine navigation: Course plotting using bearings
  • Astronomy: Celestial coordinate systems

Mathematics & Education

  • Complex numbers: Euler's formula and polar representation
  • Calculus: Solving integrals in circular domains
  • Differential equations: Problems with radial symmetry
  • Geometry: Studying curves like spirals and circles

Step-by-Step Conversion Examples

Example 1: (3, 4) to Polar

  1. Calculate radius: r = √(3² + 4²) = √(9 + 16) = √25 = 5
  2. Calculate angle: θ = atan2(4, 3)
  3. atan2(4,3) = arctan(4/3) = arctan(1.3333)
  4. arctan(1.3333) = 0.9273 radians
  5. Convert to degrees: 0.9273 × (180/π) = 53.13°
  6. Since x>0 and y>0, point is in Quadrant I
  7. Final polar coordinates: (5, 53.13°)

Example 2: (-5, 5) to Polar

  1. Calculate radius: r = √((-5)² + 5²) = √(25 + 25) = √50 = 7.07
  2. Calculate angle: θ = atan2(5, -5)
  3. atan2(5,-5) = arctan(5/-5) = arctan(-1)
  4. arctan(-1) = -45° or 135° (since x<0, use 135°)
  5. Point is in Quadrant II (x<0, y>0)
  6. Final polar coordinates: (7.07, 135°)
  7. Alternative: (7.07, 2.356 radians)

Related Calculators

Frequently Asked Questions (FAQs)

Q: What's the difference between atan and atan2?

A: atan(y/x) only gives angles between -90° and 90°, losing quadrant information. atan2(y,x) considers both x and y signs, giving correct angles in all four quadrants (-180° to 180°). Always use atan2 for coordinate conversions.

Q: How do I handle negative radius in polar coordinates?

A: In standard polar coordinates, r ≥ 0. Negative r can be converted to positive by adding 180° to θ: (-r, θ) = (r, θ+180°). Some systems allow negative r, but standard mathematics uses r ≥ 0.

Q: What happens at the origin (0,0)?

A: At the origin, r = 0 and θ is undefined (any angle works). In polar coordinates, (0, θ) represents the origin for any θ. This is the only point where angle is arbitrary.

Q: How do I convert between different angle ranges?

A: Common ranges: [-180°, 180°] (atan2 standard), [0°, 360°) (add 360° to negative angles), [0, 2π) radians. To convert: if θ < 0, add 360° (or 2π radians) to get positive angle.

Master coordinate conversions with Toolivaa's free Cartesian to Polar Converter, and explore more mathematical tools in our Coordinate Calculators collection.

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